Character Profile: Jazz

Character name: Jazz

Affiliation: Autobot

RPG Stats:

Function: Saboteur
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Ground vehicle speed: +3
Strength: +5
Intelligence: +9
Agility/Speed: +9
Endurance: +7
Courage: +8
Skill: +9

Total Skills Points: +60

Weapons:
Incendiary missile: 5 missiles available. +10

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 18
Maximum (Start) Evasive Manoeuvres: 5

Class Feats (Saboteur):

  • Knowledge of architecture and engineering: Knows the strong and weak points of buildings and structures, and the strength and weaknesses of diverse mechanisms.
  • Weapon proficiency: Explosives. May hit up to 5 enemies with one explosion.
  • Knowledge of explosives and unstable elements.

Description:

Jazz’s easy-going, fun-loving nature is balanced by a more serious, daring side to his personality. Using his well-developed, highly attuned instincts, he has a way of accurately sizing up other bots and discovering their true motives and intentions, regardless of what they might be telling everyone else. Because of this uncanny ability, Jazz is able to get to the truth of a matter, no matter how unlikely it may seem. Once Jazz has made up his mind on something he will stubbornly stick to his guns… even when the entire Autobot army disagrees with him!

Back Story:

Jazz first encountered the Decepticons when Megatron and the Decepticons came to Iacon to assist the Autobots as the Nemesis army advanced upon their command post, shortly after Sentinel Prime had been abducted by the drones. Jazz responded by offering to take them to see Prowl. Ever since then, Jazz has found himself questioning the war and continues to seek the true motives behind the endless conflicts that threaten to tear Cybertron apart.

Motto:

“Do it with style or don’t bother doing it.”

Character Profile: Bombshell

Character name: Bombshell

Affiliation: Decepticon

RPG Stats:

Function: Scientist
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Rhinoceros beetle: +3
Strength: +6
Intelligence: +9
Agility/Speed: +5
Endurance: +7
Courage: +7
Skill: +8

Total Skills Points: +60

Weapons:
Laser rifle: 10 uses available. +5

Abilities:
Special ability: Cerebro-shells: This allows a character to control another character’s mind via the injection of the cerebro-shells into their cerebro-circuitry. +10

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 13
Maximum (Start) Evasive Manoeuvres: 5

Class Feats (Scientist):

  • Doomsday devices: Can create or disable doomsday devices or weapons of mass destruction.
  • Knowledge (basic to all): Scientists have generic knowledge of pretty much everything. This knowledge is not specific and cannot offer automatic answers.
  • Knowledge (quantum physics, astrophysics, engineering, physics, chemistry, biology): Scientists have access to all the knowledge necessary to develop or understand inventions and other phenomena.
  • Craft items: Scientists can use their knowledge to create new items, given they have the necessary materials to build them.

Description:

Along with Shrapnel and Kickback, Bombshell is an Insecticon. He enjoys developing and experimenting with new technologies to enhance or upgrade the other Decepticons’ mental and physical abilities, although he seldom adopts any upgrades or enhancements for his own use, as he derives more satisfaction from helping out his fellow Decepticons whenever they ask for his expertise and assistance. Bombshell is very good at what he does. He is highly intelligent, is meticulous and takes pride in his work, ensuring that even the smallest detail has been taken care of. He often works with the Constructicons on various scientific projects.

Back Story:

Bombshell and the Insecticons joined the Decepticons primarily to get away from the tyranny of Autobot rule in Iacon, where they were assigned the task of recycling the Autobots’ decommissioned war ships at the dock yards. The Insecticons’ individual abilities, but particularly their shared ability to process organic materials into a source of refined fuel or other useful material, meant that they were valuable to the Autobots, who regarded them as their property and forced them to do work. However, Bombshell left Iacon soon after with his fellow Insecticons to join the new faction of former Destrons. The Insecticons’ first contribution as Decepticons occurred when, along with Shockwave, the three of them helped seal all underground escape passages in Kolkular by converting raw material into reinforced blocks. This effectively limited Liege Maximo’s ability to retake the fortress in future.

Motto:

“If you can make the enemy simply believe you have won, then you will have won.”

Character Profile: Kickback

Character name: Kickback

Affiliation: Decepticon

RPG Stats:

Function: Infiltrator
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Grasshopper: +3
Strength: +6
Intelligence: +7
Agility/Speed: +5
Endurance: +7
Courage: +8
Skill: +9

Total Skills Points: +60

Weapons:
Special weapon: Sub-machine gun: 5 uses available. +8

Abilities:
Holographic projection: This allows a character to disguise themselves amongst duplicate holograms of themselves to avoid being hit. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 14
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Infiltrator):

  • Change signature: Can change sub-group signature at will (cannot have two signatures at the same time).

Description:

Along with Shrapnel and Bombshell, Kickback is an Insecticon. Whenever Kickback is around, it usually spells bad news – for the Autobots, that is. He is especially adept at using his natural charm and intelligence to convince any bot to tell him all their secrets; once they’ve realized they’ve been duped, however, it’s already too late – Kickback is already long gone, along with the enemy’s plans. Of course, he respects his fellow Decepticons and would never dream of tricking them; anyone else, though, is fair game.

Back Story:

Kickback and the Insecticons joined the Decepticons primarily to get away from the tyranny of Autobot rule in Iacon, where they were assigned the task of recycling the Autobots’ decommissioned war ships at the dock yards. The Insecticons’ individual abilities, but particularly their shared ability to process organic materials into a source of refined fuel or other useful material, meant that they were valuable to the Autobots, who regarded them as their property and forced them to do work. However, Kickback left Iacon soon after with his fellow Insecticons to join the new faction of former Destrons. The Insecticons’ first contribution as Decepticons occurred when, along with Shockwave, the three of them helped seal all underground escape passages in Kolkular by converting raw material into reinforced blocks. This effectively limited Liege Maximo’s ability to retake the fortress in future.

Motto:

“I put the ‘con’ in Decepticon!”

Character Profile: Shrapnel

Character name: Shrapnel

Affiliation: Decepticon

RPG Stats:

Function: Insecticon Leader, Warrior
Rank: 3
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Stag beetle: +3
Strength: +7
Intelligence: +7
Agility/Speed: +4
Endurance: +7
Courage: +8
Skill: +9

Total Skills Points: +60

Weapons:
Grenade launcher: 5 grenades available. +8

Abilities:
Holographic projection: This allows a character to disguise themselves amongst duplicate holograms of themselves to avoid being hit. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 14
Attack Power (Skill + Speed): 13
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Warrior):

  • Weapon proficiency: Melee and Standard ranged weapons. Allows 3 attacks per round.
  • Improved armor proficiency: +2 to Armor Class.

Description:

Shrapnel is the leader of the Insecticons, which consists of Kickback, Bombshell and himself. He is a strong leader with an independent nature. When he is not with the other Decepticons on the front line, he prefers to work quietly in the background, accomplishing his task without ado and without the attention of the Autobots. His greatest satisfaction, however, is realized when he can utilize his unmatched mastery over electricity in full sight of the enemy against them, using his twin antennae to attract, control and even generate high voltage current.

Back Story:

Shrapnel and the Insecticons joined the Decepticons primarily to get away from the tyranny of Autobot rule in Iacon, where they were assigned the task of recycling the Autobots’ decommissioned war ships at the dock yards. The Insecticons’ individual abilities, but particularly their shared ability to process organic materials into a source of refined fuel or other useful material, meant that they were valuable to the Autobots, who regarded them as their property and forced them to do work. However, when the opportunity to leave Iacon and join the new faction of former Destrons came presented itself, Shrapnel took his chances. The Insecticons’ first contribution as Decepticons occurred when, along with Shockwave, the three of them helped seal all underground escape passages in Kolkular by converting raw material into reinforced blocks. This effectively limited Liege Maximo’s ability to retake the fortress in future. Shrapnel has an unusual speech pattern where he will repeat the last word in his speech.  This is a result of a failed attempt by the Autobots to forcibly reprogram him after he proved to be too rebellious for their liking. He allowed the Autobots to believe that they had succeeded in reprogramming him, although this was not the case.

Motto:

“You cannot control what you do not understand.”

Sorry about the reeaaaaallly long delay but, after MORE THAN A YEAR (0.0) since the last chapter update, Chapter 19 of Heroes is finally finished (although I did spend a whole month back in June revising the whole entire thing)! It will be posted in the next few days. It’s already gone through three proofreads so I just want to give it one final lookover. Right. Good-o.

By the way, here’s an excellent tip for all you writers out there: if you don’t have a beta reader (or patience) you can make the editing process much easier and more fun by using a good text-to-speech app to read your story back to you. Believe me, it helps you to pick up more errors, much faster.

The Journey into Vector Sigma Part 1

Summary: When the Key to Vector Sigma is stolen by Thunderwing, the Decepticons set out on a mission to find him.

This is the first in a three-parter, Episodes 6 – 8 of the series Rise of the Decepticons. The title, The Journey into Vector Sigma, alludes to the events that will unfold in parts 2 and 3, but this first part is focused more on the adventures leading up to those events. This episode could have been titled The Key to Vector Sigma just as well.

Without giving too much away, the journey begins when Thunderwing steals the fabled Key from a museum in Iacon, leaving death and destruction in his wake. The story steadily picks up pace and hopefully by the end of part 1 has left the reader (you) wanting to continue reading on to part 2. There are several canonical references that have been reimagined for the Heroic Decepticons Universe, including a rebooting, if you will, of many G1 characters and their histories, from both the cartoon and the comics verse.

As with typical action/adventure, “made-for-TV” cartoon episodes, this one is no different – it contains fast paced action, one-liners, drama, suspense, surprises, and big explosions, and is written specifically for a general audience.

Episode 6 introduces a slew of new characters that are mentioned for the first time in the Heroic Decepticons Universe including Thunderwing, as well as the insufferable Nacelle (who you can’t help but feel sorry for, the poor sap). It also sees the return of others including Optronix, Hot Rod and the cadets, and Alphia Trion. As a side story, this episode is a turning point for Optronix in particular, which (without giving away any spoilers) will become more important as time goes on.

You can read Rise of the Decepticons – Episode 6: The Journey into Vector Sigma Part 1 at FanFiction.net or Lexicon.

Hi all! Good news: I’ve just broken the drought and published my first fan fic in over 6 months! Yay! As of right now, you can read and enjoy Rise of the Decepticons Episode 6: The Journey Into Vector Sigma Part 1. However, there’s no resting on laurels for me as there’s soooo much more I want to write! Okay, gotta go!

Useless trivia: I’ve just archived half a million words on FanFiction.net haha. Wooohooo! 😀

This has been the longest I’ve been away from fan fiction, but I haven’t entirely disappeared. Nope. Amongst tutoring, forex trading and spending time with my lovely dog Stella, I’ve slowly started writing again, and look forward to posting Episode 6: The Journey Into Vector Sigma Part 1 (Rise of the Decepticons series) very soon. I also really want to get started on the next chapter of Heroes. It’s long overdue and I don’t want anyone to think that I’ve forgotten about it!
On another note, I’ve decided to leave Ozformers (OTCA) for good, so I will no longer be posting on those forums. Too much opinionated political commentary mainly from the admin lately for me to tolerate.

Finally, I find the following quote by Benjamin Franklin most appropriate during this current COVID-19 crisis:

They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety” – Ben Franklin

Hello to everyone who has been waiting for an update on a story, or who is checking in for a status update. So, good news and not-so-good news. The not-so-good news is that I have had to take a break from writing for two reasons; first, I’ve had to attend to some real life matters and second, the flow or energy channel, so to speak, has not been readily available to me as it normally is. However, the good news is that that does not mean that I have stopped writing. On the contrary, I plan to return to a regular schedule as soon as possible. Hopefully very soon.

On an unrelated note, Before We Were Famous is on hiatus until further notice.

Character Profile: Blast Off

Character name: Blast Off

Affiliation: Decepticon

RPG Stats:

Function: Transport
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Combiner, space shuttle: +5
Strength: +6
Intelligence: +7
Agility/Speed: +8
Endurance: +7
Courage: +7
Skill: +7

Total Skills Points: +60

Weapons:
Laser blaster: 15 uses available. +3
Special weapon: X-ray laser: 5 uses available. +10

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 13
Attack Power (Skill + Speed): 15
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Transport):

  • Armor proficiency: +1 to Armor Class.
  • Crash and fall safely: The character does not gain damage during clash-landings and non-melee falls.
  • Resist radiation: Resistant to radiation emissions up to the equivalent of a sun’s surface.

Description:

Blast Off is a Combaticon, and combines with his fellow Combaticons to form Bruticus (right arm). Blast Off is a deep thinker as well as empath, though he does not outwardly demonstrate this easily. A complex character, he does enjoy quiet time pondering life’s great questions, though he is happiest when he can share his philosophical view points with others, particularly Onslaught, who shares similar interests. Blast Off possesses a powerful shuttle mode that makes him a formidable opponent in space.

Back Story:

Blast Off and the Combaticons first joined the Decepticons when they helped Starscream and his trine rescue Megatron from the cell block in Iacon’s Command Center, where they were also being held as prisoners. Blast Off’s early and pre-war experiences taught him that most mechs did not share his philosophy in life: to strive to live according to higher ideals. Many had proved themselves to be highly untrustworthy, and even manipulative – something which caused him to alienate himself from the populace at large. The only mechs he could completely trust were his fellow Combaticons. After joining the Decepticons, Blast Off discovered a larger circle of friends with whom he could share his deepest thoughts and feelings.

Motto:

“From above you can see the bigger picture.”