Character Profile: Shockwave

Character name: Shockwave

Affiliation: Decepticon

RPG Stats:

Function: Strategist
Rank: 2
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Laser gun: +3
Strength: +8
Intelligence: +9
Agility/Speed: +3
Endurance: +7
Courage: +8
Skill: +7

Total Skills Points: +60

Weapons:
Special weapon: alt mode laser gun: 10 pulses available. +8

Abilities:
Holographic projection: This allows a character to disguise themselves amongst duplicate holograms of themselves to avoid being hit. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 10
Maximum (Start) Evasive Manoeuvres: 5

Class Feats (Strategist):

  • Improved strategy: Can devise battle plans. Allows strategic retreat (all allied players may leave the battlefield without being pursued). Can oversee more than one simultaneous battle or operation. Per example, the strategists can oversee a diversion and the real operation at the same time.
  • Battle leadership: All allies are compelled to follow orders during battles.
  • Knowledge of terrains: Can map an area quickly and identify the purpose of structures.

Description:

Shockwave is a very methodical and persistent strategic thinker who is determined to complete and perfect his various scientific inventions for the betterment of all Decepticons. He is highly knowledgeable in a variety of different areas and is considered to be as much the brilliant scientist by his comrades as he is the brilliant strategist. Due to a well developed logical approach and his unending patience, Shockwave is well suited to difficult or complex tasks, though is equally adept in situations that require him to think quickly or to devise creative solutions. Even though he enjoys time alone spent in reflection, he highly values the company of his fellow Decepticons whenever they’re around.

Back Story:

Shockwave was a main contributor to a number of important inventions and discoveries on Cybertron. He has always been an independent thinker and in the early days on Cybertron rarely took sides in domestic conflicts, preferring instead to focus his efforts on ensuring the safety and security of his home planet against any alien threat. However, as the friction between the Autobots and various Destron groups escalated he ultimately chose to align himself with Megatron – his long-time good friend and fellow scientist – and his newly formed splinter group, the Decepticons, and has remained with them ever since.

Motto:

“Clarity of thought before rashness of action.”

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Character Profile: Megatron

Character name: Megatron

Affiliation: Decepticon

RPG Stats:

Function: Leader
Rank: 1
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Jet large: +5
Strength: +9
Intelligence: +10
Agility/Speed: +7
Endurance: +7
Courage: +10
Skill: +9

Total Skills Points: +60

Weapons:
Rocket launcher: 5 rockets available. +10
Abilities:
Navigational: The ability to decipher any available maps of an area. +3

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 16
Maximum (Start) Evasive Manoeuvres: 5

Natural Feats (Leader-class):

  • Intimidate: Leaders deal a -2 Courage penalty to all enemies.
  • Inspire: Leaders deal a -2 Courage penalty to all enemies.

Class Feats (Leader):

  • Master planning: Can create objectives which others must follow.
  • Strategy: Can devise battle plans and allow strategic retreats.
  • Battle leadership: All allies are compelled to follow orders during battles.
  • Diplomacy: Can abort or provoke conflicts or convince enemies to surrender.
  • Convert: The ability to turn others to their cause.

Description:

Highly intelligent and skilled in all aspects of battle dynamics, Megatron embodies the essential leadership qualities that few other Cybertronians of his class and stature could ever claim to possess. Megatron leads those who are brave enough to follow him into battle with a strength of purpose and determination that is second to none. He is unwilling to compromise the values and tenets which underlie the Decepticon cause for any reason, while his compassion for the safety and well-being of those under his command is only matched by his fierceness in battle against the enemy.

Back Story:

Many vorns ago, Megatron and a small group of like-minded Cybertronians formed the Decepticons, a rebellious splinter group of the Destrons – Cybertron’s military class that eventually became extinct – in response to the ever-increasing violence and corruption prevalent among Cybertron’s then-ruling class, the Autobots, and a number of militant rogue factions within the Destron class system. His position as leader of the Decepticons was largely unplanned; as a former mathematician he never imagined that the escalating civil unrest on his home planet would ultimately shape his destiny and pave the way for him to become one of Cybertron’s greatest and most powerful leaders.

Motto:

“Peace through strength.”

Character Profile: Skywarp

Character name: Skywarp

Affiliation: Decepticon

RPG Stats:

Function: Warrior
Rank: 3
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Jet small: +4
Strength: +7
Intelligence: +8
Agility/Speed: +8
Endurance: +7
Courage: +8
Skill: +8

Total Skills Points: +60

Abilities:
Teleportation: A character can instantaneously transport to a different location within a 2.5 mile radius. +10

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 14
Attack Power (Skill + Speed): 16
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Warrior):

  • Weapon proficiency: Melee and Standard ranged weapons. Allows 3 attacks per round.
  • Improved armor proficiency: +2 to Armor Class.

Description:

Skywarp’s unique ability of teleportation places him out of reach of his enemies; he likes to take full advantage of this, and especially enjoys playing pranks on them. He often saves the biggest surprise till last – when his enemies discover that he can teleport them to any location he chooses. He is generally a high spirited and good natured Decepticon who can get a little bored and distracted with routine missions, unless he is accompanied by a strong and supportive team. Nevertheless, his ability to follow orders without hesitation means that he gets the job done. Whenever Skywarp is around, fun times are usually close at hand.

Back Story:

Skywarp’s surprise tactical manoeuvres and creative solutions to problems has always made him evasive to the enemy which, in turn, has helped his trine mates, Starscream and Thundercracker, get through more difficult situations than they can keep count. He has always stood by his fellow Decepticons in support of the cause, during every conflict and throughout every war, and has been a highly valued member under Megatron’s leadership ever since the Decepticons were first formed.

Motto:

“Don’t overthink. Just do it.”

Character Profile: Astrotrain

Character name: Astrotrain

Affiliation: Decepticon

RPG Stats:

Function: Transport
Rank: 3
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 80

Alt mode: Triple changer (space shuttle, train): +7
Strength: +8
Intelligence: +8
Agility/Speed: +7
Endurance: +8
Courage: +8
Skill: +7

Total Skills Points: +60

Weapons:
Special weapon: ionic displacer rifle: 10 pulses available. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 13
Attack Power (Skill + Speed): 14
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Transport):

  • Armor proficiency: +1 to Armor Class.
  • Crash and fall safely: The character does not gain damage during clash-landings and non-melee falls.
  • Resist radiation: Resistant to radiation emissions up to the equivalent of a sun’s surface.

Description:

Astrotrain is a triple changer, possessing the uncommon ability to almost instantaneously transform between three different modes: robot, train and space shuttle. He also possesses the ability to put his comrades at ease, which comes in handy particularly in high-stress situations, enabling everyone around him to maintain a level of calmness in order to successfully come up with solutions. He is a generous, free-spirited, and sociable Decepticon who enjoys offering his assistance to those genuinely in need and for this reason, along with his affable sense of humor, he is well-liked by many.

Back Story:

Astrotrain was one of the first of his kind to rebel against the oppression and dictatorial rule that began to emerge during the early days on Cybertron, when the Autobots began to assert their ideals and authority upon the rest of the world’s population. Throughout the conflicts between various rebel groups during that time, Astrotrain’s loyalty and services were continually sought by many rogue leaders for his space flight alt mode and superior transport capabilities; however, it wasn’t until he joined the Decepticons that he felt he could be a part of something greater – something that was well worth fighting for.

Motto:

“Where we go one, we go all.”

The Nemesis Army

 

Rise of the Decepticons - Episodes 1 - 3: The Nemesis Army

 

TITLE Summary Links
Rise of the Decepticons – Episode 1: The Nemesis Army Part 1 Heroic Decepticons AU. Episode 1 in series: Rise of the Decepticons, Part 1 of 3.
Sentinel Prime takes a promising student under his wing, while Lord Straxus sends his new army to invade Iacon.
FanFiction.net

Lexicon

Rise of the Decepticons – Episode 2: The Nemesis Army Part 2 Heroic Decepticons AU. Episode 2 in series: Rise of the Decepticons, Part 2 of 3.
As the battle to save Iacon continues, the Decepticons discover how the Nemesis Army was created.
FanFiction.net

Lexicon

Rise of the Decepticons – Episode 3: The Nemesis Army Part 3 Heroic Decepticons AU. Episode 3 in series: Rise of the Decepticons, Part 3 of 3.
The conclusion of The Nemesis Army. Now in control of the Nemesis Army, Nemesis Prime is determined to fulfil his destiny and rule Cybertron.
FanFiction.net

Lexicon

 

Character Profile: Blitzwing

Character name: Blitzwing

Affiliation: Decepticon

RPG Stats:

Function: Strategist
Rank: 3
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 80

Alt mode: Triple changer (fighter jet, tank): +7
Strength: +8
Intelligence: +7
Agility/Speed: +8
Endurance: +8
Courage: +7
Skill: +8

Total Skills Points: +60

Weapons:
Special weapon: gyro-blaster rifle: 10 pulses available. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 16
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Strategist):

  • Improved strategy: Can devise battle plans. Allows strategic retreat (all allied players may leave the battlefield without being pursued). Can oversee more than one simultaneous battle or operation. Per example, the strategists can oversee a diversion and the real operation at the same time.
  • Battle leadership: All allies are compelled to follow orders during battles.
  • Knowledge of terrains: Can map an area quickly and identify the purpose of structures.

Description:

Blitzwing is a triple changer, and has the ability to rapidly transform between his three modes: robot, fighter jet, and tank. Blitzwing is a fast thinker and brilliant strategist in battle, with a knack for always keeping the enemy guessing. He prefers to employ the simplest and most direct approach in any situation. He is an efficient and effective warrior who is most useful on the front lines, but easily loses focus on missions that require patience or stealth. He will often be the first and the loudest to speak up against any wrongdoing or misjudgement perpetrated against Decepticons. Blitzwing’s usually reserved nature seems to be in direct contrast to his fanciful, impulsive sense of humour, which his fellow Decepticons find amusing – particularly Skywarp.

Back Story:

Up until he joined the Decepticon ranks, Blitzwing had always been a loner who did not pledge allegiance or offer his loyalty to any leader or faction. However, once he became aware of the continual threat to his home planet by a succession of Destron rulers and an increasingly corrupt Autobot High Command, all of whom demonstrated little regard for the safety of Cybertron or its inhabitants, he decided to join the Decepticon cause, and has since never looked back.

Motto:

“Always stay two steps ahead of the enemy.”

Character Profile: Thundercracker

Character name: Thundercracker

Affiliation: Decepticon

RPG Stats:

Function: Warrior
Rank: 3
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 80

Alt mode: Jet small: +4
Strength: +7
Intelligence: +9
Agility/Speed: +8
Endurance: +8
Courage: +8
Skill: +8

Total Skills Points: +60

Weapons:
Grenade launcher: 5 grenades available. +8

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 14
Attack Power (Skill + Speed): 16
Maximum (Start) Evasive Manoeuvres: 5

Class Feats (Warrior):

  • Weapon proficiency: Melee and Standard ranged weapons. Allows 3 attacks per round.
  • Improved armor proficiency: +2 to Armor Class.

Description:

One of three of an elite aerial unit, Thundercracker is a formidable warrior just as much as he is a loyal and devout Decepticon. He holds steadfast to his principles and values, and generally has no time for those who lack wisdom, integrity or perseverance – qualities that are developed and enhanced through aligning oneself with the warrior’s Code of Honour. Thundercracker is often the voice of reason for his fellow Decepticons, offering them the security and stability they need to persevere and ultimately succeed against any challenge.

Back Story:

Along with Starscream and Skywarp, Thundercracker was one of the earliest proponents for a fair and just system of leadership on Cybertron for all, and one of the most outspoken dissenters against the ever-increasing totalitarian rule that was being imposed by the Autobot ruling class at the time. As a consequence, he has developed a strong distrust of anyone who tries to impose their own rules or ideals upon him or his fellow Decepticons, whom he considers his true family.

Motto:

“One’s worst enemy is always fear itself.”