Heroic Decepticon Megatron

From the perspective of the Heroic Decepticons, Megatron is one of the most misrepresented characters in Transformers. As leader of the Decepticons, his influence is huge. In fact, there would be no Heroic Decepticons without him.

In terms of his physical appearance, Heroic Decepticon Megatron is unique. There is a bit of resemblance to the G1 version, but he also looks a bit like the Shattered Glass Megatron, as well as IDW Megatron. The sound of his voice is a little bit of G1, but not entirely.

Both his personality and background are also closer to Shattered Glass Megatron than any other canonical version. Though his main transformation mode is based upon the G1 version, that of a gun, this can vary depending on the universe and timeline within the greater Heroic Decepticons multi-verse. In the main timeline, he started out as a military advisor to Sentinel Prime, before shifting his focus as a theoretical mathematician and inventor for a time. Eventually, escalating inter-factional tensions on Cybertron force him to put aside his solitary lifestyle in order to help his long-time friend, Starscream, and all those of his own kind who are caught in the current conflicts. You can read the full story in Prequel: Origins.

It should very much go without saying that Heroic Decepticon Megatron is the kind of leader that is rare – embodying both strength and wisdom as a great military leader, coupled with great intelligence, and the skills of a strong warrior. However, these admirable qualities are nothing without his never-ending compassion for the Decepticons who have placed their faith in him. He feels strongly protective of them and will sacrifice everything to ensure their safety and well-being.

This is very much unlike the canonical G1 Megatron who, I am saddened to say, is nothing like the model Decepticon leader that he should have been, failing on almost every count that matters. In the end, it was this personality flaw more than anything else that led to his demise, introducing Galvatron in his stead, and causing the inevitable breakup of his original team. What was he missing? The very qualities that Heroic Decepticon Megatron possesses in abundance – loyalty, compassion, wisdom, and respecting those under his command. Respect – that’s a big one.

One thing is certain – Heroic Decepticon Megatron is the greatest Decepticon leader of all time, and always will be. If he had been in charge of the G1 Decepticons, they would have been unbeatable, a force to be reckoned with. Nothing would have stood in their way, not even Unicron. But then again, that was the script – love it or hate it, take it or leave it. Today, I am here to rewrite the script, and to correct those past wrongs that created a false Megatron – an imposter, if you will. Is it any wonder, then, that G1 Starscream found himself constantly at odds with him, and sought to overpower him as leader at every opportunity? Perhaps, this was no coincidence. Perhaps, he was trying to tell us something.

Introducing the Heroic Decepticons

Welcome to the Heroic Decepticons.

I am here because they want me to tell their story.

The Heroic Decepticons can be considered an alternate universe, or continuity, in Transformers fan fiction and unofficial lore, but if I’m going to be honest, it is more accurately a re-interpretation. This re-interpretation encompasses the main timeline, but also scripted stories.

The main reason for my Heroic Decepticons fan fiction is to reveal a hidden or overlooked aspect of the Decepticons.

No one, as yet, has been able to work out their true intentions.

They have had everyone fooled – Autobots and humans alike. Yet, at the same time, they always succeed in accomplishing their true objectives.

You see, they always have two objectives.

One is the cover story, the distraction. The one that everyone believes.

The other… ?

It is time to show the world the truth, bit by bit.

Just to be clear and to avoid any confusion, the Heroic Decepticons are as follows:

Megatron
Shockwave
Soundwave
Starscream
Thundercracker
Skywarp
Astrotrain
Blitzwing
Octane
Dirge
Ramjet
Thrust
The Constructicons: Scrapper, Hook, Scavenger, Demolisher, Que (Long Haul), Mixmaster
The Combaticons: Onslaught, Blast Off, Vortex, Swindle, Brawl
The Insecticons: Shrapnel, Bombshell, Kickback
The Stunticons: Motormaster, Wildrider, Dead End, Breakdown, Drag Strip
Rumble
Frenzy
Ravage
Laserbeak
Hotlink
Bitstream
Acid Storm
Sunstorm
Nova Storm
Nacelle
and a few others…

And just to be clear, the following canonical “Decepticons” are not Heroic Decepticons:

Galvatron
Unicron
Scorponok
Jhiaxus
Thunderwing
Sixshot
Black Shadow
Blue Bachus
and many, many others…

Others are to be advised.

Fully Revised and Updated Fan Fiction

After a few years on hiatus, I’m returning to continue writing and I have a few major updates. First off, I am in the process of revising and updating every single story for general improvement, as well as cleaning up and updating this blog, which I have already begun doing. I will keep this list updated as I continue to add each completed work:

Fully updated and revised as of December, 2024:

  • Before We Were Famous: Completely revised and rewritten, with new scenes and ending!
  • The Decepticons’ Commentary: ‘The Transformers: The Movie’ (1986)
  • Transformers: Heroes – all 19 chapters have been fully revised and updated. Note that I’ve made a character profile change from Scorponok to Tyranus, as an OC is much better suited for this role – this change does not alter the story at all, only the name.
  • A Day Worth Remembering
  • Code of Honor
  • Enter the Nightbird?
  • Last Mech Standing
  • Episode 0: Prequel: Origins
  • Episode 1: The Nemesis Army Part 1
  • Episode 2: The Nemesis Army Part 2
  • Episode 3: The Nemesis Army Part 3
  • Episode 4: Return of the Stunticons
  • Episode 5: Imbalance of Power
  • Episodes 6 and 7The Journey into Vector Sigma (parts 1 and 2)
  • Puppy Love
  • The French Bug
  • The Spark Trap
  • Trouble in Paradise

The Journey into Vector Sigma Part 2

Summary: The Decepticons embark upon a perilous journey into the core of Cybertron, determined to save their home planet from a great Reset – but will they succeed in stopping Thunderwing and the destructive menace that has been unleashed?

This is the second in a three-parter, Episodes 6 – 8 of the series Rise of the Decepticons. To avoid spoilers, please make sure that you have read Part 1 (Episode 6), FIRST!

Without giving anything away, this episode was difficult for me to write in some parts, but it does contain a lot of interesting battles and turn of events. Sentinel Prime was especially fun though because it seems that he is becoming a little wiser, a little more responsible, I feel. Of course, when the future of your home planet and the life of every mech on it is at stake, you have to do whatever you can to help prevent a catastrophe – even if it means working side-by-side with the Decepticons to help defeat a mutual enemy. Or two.

In this episode, the strength and courage of the Decepticons is tested to the limit. Megatron, Sentinel Prime, and the Decepticon seekers meet their match with an enemy that is far more powerful than any mech on Cybertron has ever encountered before. Megatron, in particular, is the only one with a chance to be able to defeat it, but will he prevail? You’ll have to read the story to find out.

I do enjoy Nacelle’s quirkiness and how this episode sets him up to become the very unlikely hero, but you will have to wait for Episode 8 to find out exactly how that all pans out.

You can read Rise of the Decepticons – Episode 7: The Journey into Vector Sigma Part 2 at FanFiction.net or AO3.

Character Profile: Jazz

Character name: Jazz

Affiliation: Autobot

RPG Stats:

Function: Saboteur
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Ground vehicle speed: +3
Strength: +5
Intelligence: +9
Agility/Speed: +9
Endurance: +7
Courage: +8
Skill: +9

Total Skills Points: +60

Weapons:
Incendiary missile: 5 missiles available. +10

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 18
Maximum (Start) Evasive Manoeuvres: 5

Class Feats (Saboteur):

  • Knowledge of architecture and engineering: Knows the strong and weak points of buildings and structures, and the strength and weaknesses of diverse mechanisms.
  • Weapon proficiency: Explosives. May hit up to 5 enemies with one explosion.
  • Knowledge of explosives and unstable elements.

Description:

Jazz’s easy-going, fun-loving nature is balanced by a more serious, daring side to his personality. Using his well-developed, highly attuned instincts, he has a way of accurately sizing up other bots and discovering their true motives and intentions, regardless of what they might be telling everyone else. Because of this uncanny ability, Jazz is able to get to the truth of a situation, no matter how unlikely it may seem. Once Jazz has made up his mind on something he will stubbornly stick to his guns… even when the entire Autobot army disagrees with him!

Back Story:

Jazz first encountered the Decepticons when Megatron and the Decepticons came to Iacon to assist the Autobots as the Nemesis drone army were advancing upon their command post, shortly after Sentinel Prime had been abducted by the drones. Jazz extended a helping hand and, ever since then, he has found himself questioning the war and continues to seek the true motives behind the endless conflicts that threaten to tear Cybertron apart.

Motto:

“Do it with style or don’t bother doing it.”

Character Profile: Bombshell

Character name: Bombshell

Affiliation: Decepticon

RPG Stats:

Function: Scientist
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Rhinoceros beetle: +3
Strength: +6
Intelligence: +9
Agility/Speed: +5
Endurance: +7
Courage: +7
Skill: +8

Total Skills Points: +60

Weapons:
Laser rifle: 10 uses available. +5

Abilities:
Special ability: Cerebro-shells: This allows a character to control another character’s mind via the injection of the cerebro-shells into their cerebro-circuitry. +10

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 13
Maximum (Start) Evasive Manoeuvres: 5

Class Feats (Scientist):

  • Doomsday devices: Can create or disable doomsday devices or weapons of mass destruction.
  • Knowledge (basic to all): Scientists have generic knowledge of pretty much everything. This knowledge is not specific and cannot offer automatic answers.
  • Knowledge (quantum physics, astrophysics, engineering, physics, chemistry, biology): Scientists have access to all the knowledge necessary to develop or understand inventions and other phenomena.
  • Craft items: Scientists can use their knowledge to create new items, given they have the necessary materials to build them.

Description:

Along with Shrapnel and Kickback, Bombshell is an Insecticon. He enjoys developing and experimenting with new technologies to enhance or upgrade the other Decepticons’ mental and physical abilities, although he seldom adopts any upgrades or enhancements for his own use, as he derives more satisfaction from helping out his fellow Decepticons whenever they ask for his expertise and assistance. Bombshell is very good at what he does. He is highly intelligent, is meticulous and takes pride in his work, ensuring that even the smallest detail has been taken care of. He often works with the Constructicons on various scientific projects.

Back Story:

Bombshell and the Insecticons joined the Decepticons primarily to get away from the tyranny of Autobot rule in Iacon, where they were assigned the task of recycling the Autobots’ decommissioned war ships at the dock yards. The Insecticons’ individual abilities, but particularly their shared ability to process organic materials into a source of refined fuel or other useful material, meant that they were valuable to the Autobots, who regarded them as their property and forced them to do work. However, Bombshell left Iacon soon after with his fellow Insecticons to join the new faction of former Destrons. The Insecticons’ first contribution as Decepticons occurred when, along with Shockwave, the three of them helped seal all underground escape passages in Kolkular by converting raw material into reinforced blocks. This effectively limited Liege Maximo’s ability to retake the fortress in future.

Motto:

“If you can make the enemy simply believe you have won, then you will have won.”

Character Profile: Kickback

Character name: Kickback

Affiliation: Decepticon

RPG Stats:

Function: Infiltrator
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Grasshopper: +3
Strength: +6
Intelligence: +7
Agility/Speed: +5
Endurance: +7
Courage: +8
Skill: +9

Total Skills Points: +60

Weapons:
Special weapon: Sub-machine gun: 5 uses available. +8

Abilities:
Holographic projection: This allows a character to disguise themselves amongst duplicate holograms of themselves to avoid being hit. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 14
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Infiltrator):

  • Change signature: Can change sub-group signature at will (cannot have two signatures at the same time).

Description:

Along with Shrapnel and Bombshell, Kickback is an Insecticon. Whenever Kickback is around, it usually spells bad news – for the Autobots, that is. He is especially adept at using his natural charm and intelligence to convince any bot to tell him all their secrets; once they’ve realized they’ve been duped, however, it’s already too late – Kickback is already long gone, along with the enemy’s plans. Of course, he respects his fellow Decepticons and would never dream of tricking them; anyone else, though, is fair game.

Back Story:

Kickback and the Insecticons joined the Decepticons primarily to get away from the tyranny of Autobot rule in Iacon, where they were assigned the task of recycling the Autobots’ decommissioned war ships at the dock yards. The Insecticons’ individual abilities, but particularly their shared ability to process organic materials into a source of refined fuel or other useful material, meant that they were valuable to the Autobots, who regarded them as their property and forced them to do work. However, Kickback left Iacon soon after with his fellow Insecticons to join the new faction of former Destrons. The Insecticons’ first contribution as Decepticons occurred when, along with Shockwave, the three of them helped seal all underground escape passages in Kolkular by converting raw material into reinforced blocks. This effectively limited Liege Maximo’s ability to retake the fortress in future.

Motto:

“I put the ‘con’ in Decepticon!”

Character Profile: Shrapnel

Character name: Shrapnel

Affiliation: Decepticon

RPG Stats:

Function: Insecticon Leader, Warrior
Rank: 3
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70

Alt mode: Stag beetle: +3
Strength: +7
Intelligence: +7
Agility/Speed: +4
Endurance: +7
Courage: +8
Skill: +9

Total Skills Points: +60

Weapons:
Grenade launcher: 5 grenades available. +8

Abilities:
Holographic projection: This allows a character to disguise themselves amongst duplicate holograms of themselves to avoid being hit. +7

Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 14
Attack Power (Skill + Speed): 13
Maximum (Start) Evasive Manoeuvres: 4

Class Feats (Warrior):

  • Weapon proficiency: Melee and Standard ranged weapons. Allows 3 attacks per round.
  • Improved armor proficiency: +2 to Armor Class.

Description:

Shrapnel is the leader of the Insecticons, which consists of Kickback, Bombshell and himself. He is a strong leader with an independent nature. When he is not with the other Decepticons on the front line, he prefers to work quietly in the background, accomplishing his task without ado and without the attention of the Autobots. His greatest satisfaction, however, is realized when he can utilize his unmatched mastery over electricity in full sight of the enemy against them, using his twin antennae to attract, control and even generate high voltage current.

Back Story:

Shrapnel and the Insecticons joined the Decepticons primarily to get away from the tyranny of Autobot rule in Iacon, where they were assigned the task of recycling the Autobots’ decommissioned war ships at the dock yards. The Insecticons’ individual abilities, but particularly their shared ability to process organic materials into a source of refined fuel or other useful material, meant that they were valuable to the Autobots, who regarded them as their property and forced them to do work. However, when the opportunity to leave Iacon and join the new faction of former Destrons came presented itself, Shrapnel took his chances. The Insecticons’ first contribution as Decepticons occurred when, along with Shockwave, the three of them helped seal all underground escape passages in Kolkular by converting raw material into reinforced blocks. This effectively limited Liege Maximo’s ability to retake the fortress in future. Shrapnel has an unusual speech pattern where he will repeat the last word in his speech.  This is a result of a failed attempt by the Autobots to forcibly reprogram him after he proved to be too rebellious for their liking. He allowed the Autobots to believe that they had succeeded in reprogramming him, although this was not the case.

Motto:

“You cannot control what you do not understand.”

Sorry about the reeaaaaallly long delay but, after MORE THAN A YEAR (0.0) since the last chapter update, Chapter 19 of Heroes is finally finished (although I did spend a whole month back in June revising the whole, entire thing)! It will be posted in the next few days. It’s already gone through three proofreads so I just want to give it one final lookover. Right. Good-o.

By the way, here’s an excellent tip for all you writers out there: if you don’t have a beta reader (or patience) you can make the editing process much easier and more fun by using a good text-to-speech app to read your story back to you. Believe me, it helps you to pick up more errors, much faster.

The Journey into Vector Sigma Part 1

Summary: When the Key to Vector Sigma is stolen by Thunderwing, the Decepticons set out on a mission to find him.

This is the first in a three-parter, Episodes 6 – 8 of the series Rise of the Decepticons. The title, The Journey into Vector Sigma, alludes to the events that will unfold in parts 2 and 3, but this first part is focused more on the adventures leading up to those events. This episode could have been titled The Key to Vector Sigma just as well.

Without giving too much away, the journey begins when Thunderwing steals the fabled Key from a museum in Iacon, leaving death and destruction in his wake. The story steadily picks up pace and hopefully by the end of part 1 has left the reader (you) wanting to continue reading on to part 2. There are several canonical references that have been reimagined for the Heroic Decepticons Universe, including a rebooting, if you will, of many G1 characters and their histories, from both the cartoon and the comics verse.

As with typical action/adventure, “made-for-TV” cartoon episodes, this one is no different – it contains fast-paced action, one-liners, drama, suspense, surprises, and big explosions, and is written specifically for a general audience.

Episode 6 introduces a slew of new characters that are mentioned for the first time in the Heroic Decepticons Universe including Thunderwing, as well as the insufferable Nacelle (who you can’t help but feel sorry for, the poor sap). It also sees the return of others including Optronix, Hot Rod and the cadets, and Alphia Trion. As a side story, this episode is a turning point for Optronix in particular, which (without giving away any spoilers) will become more important as time goes on.

You can read Rise of the Decepticons – Episode 6: The Journey into Vector Sigma Part 1 at FanFiction.net or AO3.