Character name: Swindle
Affiliation: Decepticon
RPG Stats:
Function: Infiltrator/Saboteur
Rank: 4
Alignment: Loyal Good
Vital Points (Start) (Endurance x 10): 70
Alt mode: Combiner, jeep: +5
Strength: +9
Intelligence: +9
Agility/Speed: +6
Endurance: +7
Courage: +8
Skill: +9
Total Skills Points: +60
Weapons:
Special weapon: scatter blaster: 10 uses available. +7
Battle Stats:
Total Armor Class (12 + class bonus + armor bonus): 12
Attack Power (Skill + Speed): 15
Maximum (Start) Evasive Manoeuvres: 5
Class Feats (Infiltrator):
- Change signature: Can change sub-group signature at will (cannot have two signatures at the same time).
Class Feats (Saboteur):
- Knowledge of architecture and engineering: Knows the strong and weak points of buildings and structures, and the strength and weaknesses of diverse mechanisms.
- Weapon proficiency: Explosives. May hit up to 5 enemies with one explosion.
- Knowledge of explosives and unstable elements.
Description:
Swindle is a Combaticon, and also a combiner, so he has the ability to merge with his fellow Combaticons to form Bruticus (right leg). Swindle is a highly intelligent, highly skilled operative whose heightened ability to sense or perceive any form of deception is especially useful to his fellow Decepticons, though hated by the enemy because they find it almost impossible to pull a fast one on him, or on his companions whenever he’s around. He particularly excels when negotiating any sort of deal, or when aiding in an investigation.
Back Story:
Swindle and the Combaticons first joined the Decepticons when they helped Starscream and his trine rescue Megatron from the cell block in Iacon’s Command Center, where they were also being held as prisoners. Swindle has gone undercover for the Decepticons on numerous occasions in order to expose the enemy’s plans, and has even managed to use their plans against them.
Motto:
“The best deals are the ones they don’t see coming.”

